History and Lore
UpdatedB.D. — Before Disappearance
P.O. — Post-Obree
The First Age — Era of Creation (approx. 2,500 B.D. — 7 P.O.)
Obree the Archdruid
Many ages ago, an archdruid named Obree arrived on a barren rock in the southern Quandras Ocean. Where many saw desolation, they saw opportunity. They spent several centuries diligently sculpting the terrain into their tropical paradise. Eventually, growing tired of isolation, they pulled fey and beasts from other realms and planes to help populate this new land. And thus, the wilds of Pavv were born.
Obree’s Departure
One day, without warning or explanation, the archdruid Obree left the island they had so meticulously built. To this day, it is still a mystery where they went or if they are still alive. The treants still mourn their absence; their departure marked the end of the First Age of Pavv (The Creation Era).
The Pantheon Forms
Originally, there were no creatures on the island of Pavv and therefore no gods. It wasn’t until Obree pulled the first beings from the Feywild that deities began to take root. Over time, the pantheon grew and morphed as cultures and values evolved over time. This led to new deities being created, while some older deities merged together, leaving us with the nine gods that we worship today.
The Second Age — Era of Discovery (7 P.O. — 2356 P.O.)
Isolation by Divine Design
It is well documented that transportation in and out of Pavv is treacherous, if not impossible. The seas swallow ships, air vessels are torn asunder by sudden tornadoes and hurricanes. It is widely suspected that some number of gods conspire to keep the people of Pavv isolated from the rest of the world, although their motivation is largely unknown. Although, historically, some exceptions have been made.
Jiksidurian Exiles — The Second Age of Pavv is defined by the unexpected arrival of human refugees fleeing a mad tyrant. These outsiders brought arcane secrets to the island, but also the ire of the sorcerer-king they betrayed. For a time, war engulfed the land as the evil lich launched a continental assault with an army of undead. The conflict, later known as the Reanimation War, united the native inhabitants of Pavv and these Jiksidurian exiles. Though it came at a great loss, their alliance eventually destroyed the mad king and his forces.
The Third Age — Era of Pilgrimage (2356 P.O. — Present)
The Eight Pilgrims — Another exception to Pavv’s strict isolation policy was made when a convoy of ships known as the Eight Pilgrims arrived on the southern shores. The inhabitants were mostly dwarf, elf, and orcish folk fleeing prejudices in their oppressive homeland. These Pilgrims soon proliferated across the land, building their own kingdoms and city-states, while inadvertently bringing many curses of the Old World with them.
Ascension of the Rotunda — The Ebon Aristocracy quite literally rose during the early Third Age, heralded by the sudden appearance of the Rotunda—an obsidian palace said to have grown from the corpse of a long-dead demon prince named Veltherion. Descendants of cursed bloodlines, including tieflings and drow, embraced the decadent ideals of the dead prince and forged a new society of wealth, secrecy, and power. Though distrusted, their influence spread swiftly through dark alliances, political treachery, and control of forbidden magic.
