Creating Your Character

Updated

Character creation is a collaborative process. Bring your ideas, if you have some, to Session 0 or your 1-on-1 with the DM—and together we’ll help shape a character that fits naturally and has meaningful connections to the world of Pavv.

Unless otherwise stated, any officially published character options are acceptable. UA/Homebrew must be approved beforehand.

Advice. Characters who thrive in Pavv are curious, proactive, and willing to explore the unknown. Whether you’re a wandering knight, ambitious scholar, treasure hunter, escaped cultist, or retired soldier looking for a new purpose, your character should have a reason to leave the safety of civilization and face the dangers beyond it.

Rolling Stats.

  • 4d6, drop the lowest die (reroll 1s)
  • Roll 2 full sets of 6 (reroll set if sum is less than 72)
  • Assign any roll to any skill
  • Starting max is 20

Equipment.

  • Start with 1 common and 1 uncommon item

Note on Character Development

Your character isn’t expected to have their entire story figured out before the campaign begins. Some of the best character moments come from the choices you make at the table. Leave room for your character to grow, change, and be surprised by the world around them.

Class Notes

Wizards: While some wizards are self-taught, many undertake their arcane training at the prestigious Aquiladon University in New Jiksidur, or at its multiple affiliate colleges found in cities across Pavv.

Artificers: Like wizards, Artificers can find education and work at Aquiladon University. However, the Contract Houses of Steelcliffe, in particular House Steelspark, have high demand for skilled, qualified artificers.

Sorcerers: Sorcery is innate and intuitive, yet still requires patience and practice to master. This is why Conalt DeGuardia started the DeGuardia Academy in New Jiksidur to provide a space for young sorcerers to practice and apply their magic in a safe environment.

Clerics: Many of Pavv’s gods have large, organized churches whose influence spans the continent and Grand Temples found in the holy city of Solara. Others are more discreet in their worship.

Paladins: While some paladins claim allegiance to a particular god, some are sworn only to their specific oath of service.

Bards: Like wizards, many bards are self-taught or learn through trade, but some undergo rigorous training at one of the many Bard’s Colleges in New Jiksidur or at Svalr Academy, a bard school built by giants in Keig.

Druids/Rangers: The city of Overhill is a popular home to many druid circles and ranger traditions which date back to the earliest days of Pavv.

Monks: Many faiths have some variety of monks within their ranks; secular monks are also common. The guards of Dweorghold have a monk-like training and background, but are not devoted to any faith.

Rogues: While the criminal element can be found just about anywhere, organized Thieves’ Guilds can be found in the Giant city of Keig and the bustling metropolis New Jiksidur.