Cultures of Pavv

Updated

Indigenous

Descendants of the beings brought to Pavv during the First Age by the archdruid Obree, the Indigenous peoples are deeply entangled with the island’s wild, fey-touched origins. Many are of fey ancestry and continue to live in harmony with the land, guided by ancient traditions, druidic circles, and the lingering echoes of Obree’s vision. Though scattered, their connection to Pavv’s natural magic runs deep, and their influence can be felt across the wilds.

  • Common Locations: Overhill, The Trickster’s Green, The Pale Moon Woods
  • Typical Lineages: Eladrin, Satyr, Shifter, Wood Elf
  • Roleplay Hooks: Spiritually attuned, suspicious of modern arcana, guardians of ancient secrets

Jiksidurian Exiles

Fleeing the floating citadel of Jiksidur and the tyranny of the lich-king Larloch, these arcane refugees crash-landed on Pavv’s southern shores in the Second Age. Their arrival marked a turning point in history, culminating in the Reanimation War—a brutal conflict that saw the exiles unite with native peoples to destroy Larloch’s undead armies. Afterward, the survivors later settled, founding the arcane city of New Jiksidur and the mercantile port of Tropic’s Embrace.

  • Common Locations: New Jiksidur, Tropic’s Embrace
  • Typical Lineages: Human, High-Elf, Half-Elf, Tiefling
  • Roleplay Hooks: Haunted by legacy, proud survivors, fiercely independent mages or rebels

Eight Pilgrims

The Pilgrims arrived during the Third Age aboard eight great ships, seeking escape from a continent shattered by war and prejudice. This diverse convoy—composed of elves, dwarves, orcs, and others—settled first at Lich’s Landing (now Pilgrim’s Landing) before spreading throughout Pavv. While some assimilated into existing cultures, others established new city-states such as Dweorghold, East Naganis, Steelcliffe, and Lunum’s Keep, leaving a lasting legacy across the island.

  • Common Locations: Pilgrim’s Landing, Steelcliffe, Dweorghold, East Naganis, Lunum’s Keep
  • Typical Lineages: Dwarf, Orc, Elf, Halfling, Goliath, and more
  • Roleplay Hooks: Cultural blend, legacy of migration, community-focused, self-made heroes.

The Ebon Aristocracy

Composed primarily of drow, tieflings, and other shadow-touched bloodlines, the Ebon Aristocracy is a secretive and insular society whose roots trace back to a pact with a forgotten fiendish prince during the Second Age. These cursed devotees, reborn from the ashes of a broken empire, are marked by ambition, subterfuge, and ruthless order. They rule with elegance and cruelty from underground citadels beneath Khalhaven and the overworld seat of the Rotunda, believing themselves destined to outlast all others.

  • Common Locations: Khalhaven, The Rotunda
  • Typical Lineages: Drow, Tiefling, Dhampir, Shadow Sorcerer
  • Roleplay Hooks: Nobles in exile, shadowed legacies, loyalty through power, forbidden knowledge seekers.